Thursday 4 May 2017

Trailer research



This is the trailer example Callum gave when talking about creating our trailer. it's very fast paced, showing lots of action clips, but I don't think this style will work with our film, due to the lack of action-y clips, but it does build suspence, which we can try to acheive along with the commissioned music. 




I focused on Victorian themed media, to see how it is kept of that era. The music plays a huge part on setting the scene, it's not too empowering at the start, drawing you in, which I'd like for ours. In this, it keeps going back, focusing, to a shadowy clip of the two characters struggling with eachother. This is a horror game, but we could, like this focus on the monster shadow, or would that give it all away, because I'm really not a fan or revealing at lot in trailer, however due to the length, it could be difficult not to give things away.




I like that this had quite a long section of the scene at the beginng, it introduces the tone of the film. it's got the classic text snippets, making it feel very dramatic and exciting.




This starts off very fast paced, and has the voiceover to make it feel dramatic, the music is fast, which again probably won't work for ours, we'd want more of a build up to the tension of 'what is this monster creature'



This trailer also has a voiceover, which works for this film, giving an explanation of the plot, For ours I'd like to used the narration we have, and cut it so that it explains little key points, but does not give the story away.

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